![]() ![]() Even though the mechanics changed significantly, the story we've told makes sense, so we're OK with it. The Warblade is a rework of a swashbuckler, for example. change stuff every level to get max benefits each level) The guiding principle is that the story we've told so far has to make sense, and that players shouldn't exploit that to min/max (i.e. How liberal is the DM in letting characters change now that they've hit the table Warlock is basically an archer with Use Magic Device and other base warlock abilities. Paladin is a tank / fighter, and mild healer. ![]() Rogue is a dual wielder / archer, with typical rogue skills. Bard is social face / buffer / battlefield control / UMD. EXCEPT, The tier 1 and 2 classes are banned. What resources can be used to tweak characters?Īny splat book, but subject to DM approval. We're a little behind on wealth now, but the DM is aiming to keep it near the recommended levels. We hope to bring this campaign all the way to 20. I don't know the Warlock's plans or Paladin's plans. Rogue is looking at multiclassing into either avenger or ghost faced Warblade is planning on going Warblade (20) Here is some additional information, based on questions asked:īard will be be Bard (6), Lyric Thaumaturge (4), Sublime Chord (10) I would like to look at some ways to help the Paladin's class be a bit stronger, and similarly look for some smaller ways to help the rogue and warlock.ĭo you have any suggestions on what the DM can add to (or tweak with) the Rogue, Warlock, and Paladin classes to make them approach tier 3? We currently have five characters, with the indicated tiers (as outlined by the Tier System for Classes): ![]()
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